Having to click through a number of buttons wouldn't bother me too much on the rare occasion, but for what is essentially every little action quickly becomes a "WHY WOULD YOU DO THAT?!" moment. From changing the inventory and equipment of your characters to simply moving through different menus in the game. This poorly designed system of having to click through every single button, menu and screen repeatedly also persists through every other aspect of the game, more than just the battles. Here, each and every little thing requires more clicks than a dolphin with Tourette's. It's so simple and it's something that's been standard in this type of game now for close to two decades, if not longer. If an enemy is in range, you simply click an enemy in range to do your regular attack. Regularly in a game of this type, when you select a character you can simply click on the square you want to move to, the range already being shown on the grid. Here the problem isn't with the number of moves but the speed in which you can take them. BonusXP has also got a basic element of the genre wrong here, but it's nowhere near as egregious as Kuju's mistake with Narcos. It's a basic of the turn-based tactics genre that the developers got wrong. What exactly is that? Speed.ĭuring my review of Narcos: Rise of the Cartels I complained about the monumentally stupid decision of only allowing the control of one character per turn. The problem is that the more I've played this, the more I've got to the part where I'm thinking that line. When I previewed the game I wrote the lines "I never noticed any glaring flaws or moves that made me think "WHY WOULD YOU DO THAT?!", which is always a nice surprise in a game". I also only played a selected battle within the game and, frankly, it was a 'best example'. When I previewed it, I was going from the place of somebody who likes Dark Crystal and was looking forward to watching the Netflix series and one who likes strategy games. I can't exactly say The Dark Crystal: Age of Resistance Tactics is a terrible game, it's certainly better than Narcos: Rise of the Cartels, but that isn't exactly saying much.
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